
- #UNITY WEB PLAYER DEMOS SOFTWARE#
- #UNITY WEB PLAYER DEMOS CODE#
- #UNITY WEB PLAYER DEMOS TRIAL#
- #UNITY WEB PLAYER DEMOS LICENSE#
(false) Įlse if (PlayerPrefs.GetInt("Player_" + playerStats + "_active") = 0) If(PlayerPrefs.GetInt("Player_" + playerStats + "_inactive") = 1) When i load my data i use this code: // load player stats. PlayerPrefs.SetString("Player_" + playerStats.charName + "_EquippedArmr", playerStats.equippedArmr)

PlayerPrefs.SetString("Player_" + playerStats.charName + "_EquippedWpn", playerStats.equippedWpn) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_ArmrPwr", playerStats.armrPwr) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_WpnPwr", playerStats.wpnPwr) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_Defence", fense) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_Strength", playerStats.strenght) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_MaxMP", playerStats.maxMP) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_CurrentMP", playerStats.currentMP) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_MaxHP", playerStats.maxHP) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_CurrentHP", playerStats.currentHP) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_CurrentExp", playerStats.currentEXP) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_Level", ayerLevel) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_inactive", 1) PlayerPrefs.SetInt("Player_" + playerStats.charName + "_active", 0) Įlse if () When i save my playerprefs i use this code: // save character infoįor (int i = 0 i < playerStats.Length i++) I dont understand how this is possile since they are stored with different keys and values based on if the gameobjects is active or not. so it will set all the gameobjects active or inactive. but when i load the playerprefs it will load for only one key and one value. Unity will store the values with correct key and value i checked regedit.
#UNITY WEB PLAYER DEMOS SOFTWARE#
Usually commercial software or games are produced for sale or to serve a commercial purpose.Unity does something weird when i use playerprefs to store an int value if a gameobject is active or inactive in hierarchy.
#UNITY WEB PLAYER DEMOS TRIAL#
Even though, most trial software products are only time-limited some also have feature limitations. After that trial period (usually 15 to 90 days) the user can decide whether to buy the software or not. Trial software allows the user to evaluate the software for a limited amount of time. Demos are usually not time-limited (like Trial software) but the functionality is limited.
#UNITY WEB PLAYER DEMOS LICENSE#
In some cases, all the functionality is disabled until the license is purchased. Demoĭemo programs have a limited functionality for free, but charge for an advanced set of features or for the removal of advertisements from the program's interfaces. In some cases, ads may be show to the users.

Basically, a product is offered Free to Play (Freemium) and the user can decide if he wants to pay the money (Premium) for additional features, services, virtual or physical goods that expand the functionality of the game.

This license is commonly used for video games and it allows users to download and play the game for free. There are many different open source licenses but they all must comply with the Open Source Definition - in brief: the software can be freely used, modified and shared. Programs released under this license can be used at no cost for both personal and commercial purposes.
#UNITY WEB PLAYER DEMOS CODE#
Open Source software is software with source code that anyone can inspect, modify or enhance. Freeware products can be used free of charge for both personal and professional (commercial use). Freeware programs can be downloaded used free of charge and without any time limitations.
